WWI Air Combat - flight sim news, downloads, and pictures

Update 1.008 to Rise of Flight released

Posted by David on November 02, 2009 09:36 AM

In addition to the Fokker Dr. 1 and the Sopwith Camel being released, there are many comments with people claiming this patch also fixes the "stuttering" issue, which has been driving some foks crazy.  For the next patch, LOFT says it should be an "interesting update", so stay tuned for that!

Here's the patch notes:

New Features:

- Fokker Dr. I added to the game and available for purchase.
- Sopwith Camel added to the game and available for purchase.
- New summer textures added.
- AI: New maneuver “hook turn” for close air combat added.
- AI: New maneuver “rolling” for close air combat added.
- PLANES: Blip switch added. Key assignment by default is: Shift + E.
- GUI: “Fly now” option added to the main menu.
- GRAPHICS: Cartridge belt disappears when out of ammo on Albatros D.Va, Pfalz D.IIIa.
- GRAPHICS: Radiator pressure cap added to Pfalz D.XII.
- STATS: Destroyed wagons are now counted in statistics.
- DOCUMENTATION: Rise of Flight Mission Editor Manual now available.

Changes/Fixes:

- AI: AI pilot shooting accuracy decreased.
- AI: AI gunner shooting accuracy decreased.
- AI: AI fighters no longer flee from a close fight.
- PLANES: Landing gear does not jam when lower wing is damaged.
- PLANES: Fokker D.VII now touches ground surface when standing.
- PLANES: Planes are now controlled by the lower ailerons when upper ones are damaged.
- PLANES: Force Feedback joysticks don’t get stuck in extreme positions when elevator is damaged.
- PLANES: Nosed-over planes no longer jump.
- GRAPHICS: Sopwith Dolphin’s sideslip indicator animation fixed.
- NETWORK: Pilots with empty machineguns can no longer shoot.
- GUI: Corrections made to German version.
- GUI: Corrections made to French version.
- GUI: Corrections made to Spanish version.
- GUI: Corrections made to English version.
- GUI: Corrections made to Russian version.

Related:

Update 1.008 (Rise of Flight blog)
1.008 changelog (Rise of Flight forum)
Rise of Flight patch 1.007 brings the Sopwith Dolphin and Pfalz D.XII

Video of Rise of Flight's Sopwith Camel in action!

Posted by David on October 26, 2009 09:11 PM

Here's some footage of Rise of Flight's Sopwith Camel in action!  A video of the Fokker Dr. 1 is expected tomorrow, and the release of both planes is expected later this week in patch 1.008.


(thanks to Jason at 777 Studios)

Related Articles:

What you've been waiting for: introducing the Fokker Dr. 1 and Sopwith Camel for Rise of Flight!

Related Videos:

Promo 6: Sopwith Camel In Flight
Promo 4: Sopwith Camel engine demo

What you've been waiting for: introducing the Fokker Dr. 1 and Sopwith Camel for Rise of Flight!

Posted by David on October 23, 2009 11:00 PM

The Fokker Dr. 1 and the Sopwith Camel, what many thought should have been included in Rise of Flight by default, are now coming in the upcoming patch 1.008!  Neoqb's Lefty says the patch it due late October, which is essentially next week.

More details about 1.008 will be revealed when the patch is released.

In the meantime, feast your eyes on these new and truly amazing screenshots (click for higher quality).  And if you're still not satiated, check out some of the old videos with the Camel and Dr. 1 from when the game was still in development (scroll to the bottom under "Related videos").

The Sopwith Camel in Rise of Flight patch 1.008The Sopwith Camel: its pilots said it offered a choice between "wooden cross, red cross and Victoria Cross"
The Fokker Dr. 1 in Rise of Flight patch 1.008The Fokker Dr. 1: "It climbs like a monkey and maneuvers like the Devil!" -Manfred von Richthofen (the Red Baron)
The Sopwith Camel in Rise of Flight patch 1.008
The Fokker Dr. 1 in Rise of Flight patch 1.008Update: "I'll have videos of each for Monday." -Jason (777 Studios)

Related videos:

Flying Fokker Dr. 1
Promo 8: Airflow Demo
Promo 7: TrackIR in the Fokker Dr. 1
Promo 6: Sopwith Camel In Flight
Promo 4: Sopwith Camel engine demo
Three Fokker Dr. 1s in flight


(SimHQ forums via Rise of Flight forums)

Introducing Flying Samurai

Posted by David on October 21, 2009 01:43 AM

Flying Samurai is (so far) the work of four students who are working on the game as a university project.  It looks like they have a lot of the core programming done, and now all they need is the help of the WWI community. to flesh out the rest of the game

In particular, they are looking for testers, historians, blueprint researchers, artists and modelers.  In addition to this, they're looking for photos to help with accurately modeling the aircraft.
The game is aimed towards realism, and while it's not and probably never will be really realistic, it's definitely not meant to be an arcade game. Currently, it contains career mode and single player mode and 5 mission types (ace dogfight, patrol the front, escort & raid bombarders, squadron dogfight; no further mission types are currently planned).

The career mode is almost fully configurable... squadrons, airfields, nations, sides (Allied vs. Entente), pilots, airplanes, map, front, awards, ranks... all of that is configurable, and where it makes sense, a time dependency has been introduced (pilots get assigned to different squadrons, airfields may change locations, front might move; although, currently, pilots only have one default airplane for the whole war).

We're currently working on AI and a network mode (LAN, but will try our best to make it fast enough for the Internet), also working on improving and finishing other aspects (menu, career, graphics, etc.). There is joystick support and there's is a huge, continuous, terrain (500x400 km)
Check out their website and give them a hand if you're interested!

(via The Aerodrome Forums, Wings of Honour)

WWI aircraft coming soon to Aces High II

Posted by David on October 21, 2009 12:19 AM

Fokker Dr. 1 in Aces High IIThe Fokker Dr. 1 in Aces High II
WWI seems to definitely be making a revival of sorts in the sim world.  As mods to WWII games go, we have of course Over Flanders Fields (mod for Microsoft Combat Flight Sim 3) as well as the more recent Canvas Knights, which is a mod in development for IL2 Sturmovik.

And now we have Aces High II by HiTech Creations, which has just announced its WWI expansion, due out by the end of the year!
We are pleased to announce an upcoming expansion to the Aces High plane set that will introduce World War I (WWI) air combat to the skies of Aces High. The initial four plane set will consist of the Fokker Dr.I, Sopwith Camel, Bristol F.2B, and Fokker D.VII.

These new planes will be available in a separate WWI dogfight arena and will also be available for special events. They will be the first planes to use a new damage system with greatly expanded capability.

Release of the WWI planes is expected before the end of the year although it will not be in the next version release.
Fokker Dr. 1 in Aces High II
Fokker Dr. 1 in Aces High II
Fokker Dr. 1 in Aces High II

More News...

Comment test!

View Comments